Measuring in design
AI-assisted summary
Measuring in design follows the fundamental principle that designers should pay attention to what users do, not what they say. Effective measurement requires watching users as they attempt to perform tasks with the user interface, and collecting preference data only after users have actually used a design and have real experience with it.
The field encompasses various metric types including performance metrics (task completion, time, error rates), user problem related metrics (accessibility, navigation issues), self-reporting metrics (satisfaction scales), and behavioral/physiological metrics (eye-tracking, emotion measurement). The HEART framework provides guidance for selecting appropriate metrics, and combining performance with self-reported metrics typically yields the best results for understanding user experience.
- To design the best UX, pay attention to what users do, not what they say
- To discover which designs work best, watch users as they attempt to perform tasks with the user interface
- When should you collect preference data from users? Only after they have used a design and have a real feeling for how well it supports them
Key concepts
- Metrics – verified indicators for measuring attributes or aspects
- Frameworks – verified procedures and guides
- Theory – verified descriptions of reality and their explanations
- e.g. Principle of least effort
Research operationalization
- I want to learn something -> Which metrics should I use -> How do I measure it?
Usually measuring
- Objective
- Subjective
- (do not) like, perceived effort, satisfaction
Types of studies
- Transation/task completion
- Product comparison
- Navigation and information architecture
- Usability and usefulness
- Alternative design comparison
Metric types
- Performance metrics
- quantitative
- task/transaction completion
- yes/no or possible finer grain (full, partial success, ...)
- time spent on a task
- error rate
- efficiency
- steps needed to reach a goal
- adoption / learning curve / learnability after repeated usage
- important for tools with repetetive usage
- User problem related metrics
- e.g. wayfinding in exterior
- missing signage
- tilted road
- decreased visibility and readability
- no guidance for those with special needs
- e.g. web accessibility
- unavailable information
- malfunctioning search
- incomplete breadcrumbs navigation
- low contrast and readability
- Self-reporting metrics
- all sorts of scales
- Lickert, semantic differential (agree / disagree) , TAM, SUS, UMUX, UMUX-lite
- Behavioral and physiological metrics
- eye-tracking, emotion measurement, stress measurement
Tips
- combine performance and self-reported metrics for best results
- HEART framework could be helpful when deciding for which metrics to use on a project